Stellaris break up enemy federation. Idk if it's possible but becoming a federation and setting the federation laws to no deals outside of federation could do the trick. Stellaris break up enemy federation

 
 Idk if it's possible but becoming a federation and setting the federation laws to no deals outside of federation could do the trickStellaris break up enemy federation  1: it's a nonaggression pact with every member of that federation

I managed to break their back in a major battle that routed their strongest fleet, allowing my allies to pour trough and take. . I don't know the percentages, but if it fails, the ship gets blown up. 1. Giving them away to NPC's is a waste is territory and resources. So now the entire map is split up between use three Empires. A problem I am having is that I can’t catch up with enemy fleets. acolight • Introspective • 4 yr. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. Now I have five total members, including myself, two awoken empires. -Kick ally from Federation, so now I'm the only ruler in it. As a result at the end. • 7 yr. -Form a Federation with my Ally, sucking all my Vassals into it. Nations that you close borders to after a truce will also automatically have their borders closed to you. Stellaris Cheats is the only complete, up-to-date website dedicated exclusively to console command and cheat documentation for Stellaris on PC and Mac (Steam). Find out who their rivals are and rival them as well. Description. File must be called ' [insert file name here]' without the brackets. Im not sure if its calculated based on distance between both your capitals, or closest distance between your borders. I've gotten close but often I'll lose to some federation being formed which just happens to cover 60% of the globe. I. I started with a federation with just one smaller empire. thx again. “Crap, look, it’s awakened – we’ve got to stop it now! Here, I’ll even give you guys all of the wargoals and take nothing for myself. 0 and wanted to vassalize a neighboring empire. Disabling federations might help a little but with vassals I don't think it will help that much. It does this in my. R5: fighting a federation and pretty successfully occupying many of their systems and planets. Washout Jul 9, 2017 @ 10:17am. In a Status Quo, all fully occupied claimed systems are seized by the occupier. c o m. #3. The other members have some huge fleets which I can use to clean up pirates in their system but there appears to be no means of commanding them. Talking a bit about the Federation starts I'm wondering if the start could be improved by pushing the Federation members further away. I've been trying everything to join a federation made up of four empires. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. They're usually pretty weak, but sometimes can take out the starbase or send civilian ships into panic mode. If I go full authoritarian and take permanent lead of the federation at level 4 with high centralization it becomes much more tolerable and useful. 42. Stellaris Wiki Active Wikis. Fed. Very large fleets travel quite slow, so you may need to break up your fleets and micromanage travel to make up for this. . Give them to an ally and them them worry about them. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. In EU4 small nations can put up a fight against larger ones, in Stellaris they just fall further and further behind until they get crushed. Stellaris Cheats is the only complete, up-to-date website dedicated exclusively to console command and cheat documentation for Stellaris on PC and Mac (Steam). Not from what i can tell, but you can just liberate some systems from an ai and usually those ai that were liberated will immediately be willing to be a part of the alliance (assuming the other ai. The key is to build up enough strength without committing similar atrocities. Pick up the planet killer ascension perk to get the total war casus belie. Bonus detail, if they are just 2 members left, then vassalizing one will dissolve the. Being the good guy never works out in Stellaris. Eventually, we wiped out the two AIs completely. CoderMonkey Jan 23, 2018 @ 7:26pm. ”. I think it would make sense if they reset, ie get a -50 (or whatever number) modifier, but if it ticks down to -45 and you do it again, it jumps back up to -50. Ahueh. Business, Economics, and Finance. I really don't get it. To find the empire ID, first use the "debugtooltip" command. This page was last edited on 6 February 2020, at 14:38. insult them. 2 beta), which typically means you are giving control of a part of you military to the AI. Reasonably long enough that you could re-build at least a decent portion of your fleets. It functions as a NAP with all Federation member empires, while also allowing for trust to build up to 100 with all Federation members. But then again, let's say youre in a federation. I recommend setting the crisis strength to 5x - yeah yeah, new to the game and all, but the 2. Hi :), I’m new to Stellaris - I’m on my second game. 5. ; About Stellaris Wiki; Mobile viewA fanatic pacifist only can declare war if being attacked. 8. Probably bugged out. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. No. the third way, a total war is probably the most guaranteed and consistent way. All the enemy planets were occupied and he would not end it. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - 3. But honestly, it really would benefit from a rework, a bit of federation politics and the A. join them 2. All. But it is soooooo uninformative, and I don’t have any idea what I am doing wrong. This means that, if your federation requires a vote to accept new members, then AI empires are able to vote "NO" if they don't want that member in the empire. The perfect place to start if you're new to Stellaris! This guide covers creating your own race, building up your economy, and more. 2) Federation president swaps from each empires every 10 years. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Help to forming alliances: 1. Stellaris is kind of simplified compared to other titles in war score. Each ship has a chance when it gets low on health to automatically retreat. A Federation is a supranational union of two or more spacefaring empires who sacrifice variable amounts of economic and political autonomy in exchange for unique mutual benefits. Vassalize/Tribute former ally when able to. All this does is STEAL YOUR AUTONOMY AND ABILITY TO MAKE CHOICES. It'd be nice to have that as a possible wargoal. Main problem: i had military station in border region, but his armies just appeared in system behind me and gone. Therefore it is a game breaking bug, my overly active federation partner (who I _ONLY_ federated for the federation trade policy) starts a war and the enemy federation wrecks my undefended back empire. I could have and would have settled the status quo 20 years ago but only the Federation Leader can do that. of war exhaustion; ships that manage to disengage and escape don't count. So I'm currently the leader of a large federation. 2. Declare war if you want to do that. I’ve only fought against normal empires so far in 3. If you want all their systems, vassalize and integrate. If incubator troops have been out of combat for 3 months they rapidly whither up and die (for performance reasons, cull unneeded armies). The only reason they have not attacked me yet is because of. " This sounds like a bug, probably something to do with having protectorates while in a federation. Federating with your ally dissolves all of their defense pacts (and yours too). It's not a perfect comparison for that reason. The new empire will love you and be ameniable to alliance. This was never a condition of our arrangement!Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. I got to the point where most of the empires were friendly towards me, at which point I started clicking the "ask to join Federation. It doesn't matter what I do the enemy federation is always larger. This doesn't work if it's always beneficial for them to be in a defense pact (the AI loves game theory). Firepengu • 1 yr. Almost all of the enemy factions are in a federation and whenever i declare war on one of them all of the others immediately mobilize several fleets of over 500k power. I have never seen more than 0% chance on anything, even against empires with far less tech than me. You probably only need to do a few of those. Its really hard but enough diplomatic incidents and they will hate eachother and leave the fed. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?Help: Enemy Fleets Keep Running Away. . 2. Im breaking a fed up at the moment, which proved hard because I play fanatic pacifist (so no wars). if you manually edit the UNE to be the Imperium and then manually edit the Commonwealth to be native to a desert world called "Mars II" and with a big interest into machines and science you can at least have some sort of machine cult to find later. Vassals contribute significantly less to your empire size than a bunch of colonies. So here's my question, generally you have 2-3 planets near you that are "perfect". TIL about federation taxes that take 15% of your enery output including dyson sphere. It seems like it would be REALLY STRAIGHTFORWARD to weaponize this and achieve some of the other things people are asking for in the Federation Q/A. 44 votes, 15 comments. Open your diplomacy screen, it will tell you if you have a “Subject” CB. ago. 8. I know you can break up an enemy empire with liberate war goals and then vassalise>integrate the shattered remains but that's also a mess and. Try to get Civ access, spy on their ship designs and build ships to counter theirs. But my arch-enemies vassal has no fleet at all, just some Armies. View community ranking In the Top 1% of largest communities on Reddit Breaking a federationHi, does anybody know if there is a limit to federation fleet size? I am currently in a war versus a 5 empire federation (used to be 6 empires) and they have one fleet of almost 500k. Whenever I try to build a benevolent democracy with diplomats improving relations while investing as much as possible in the welfare of the people (every species a full citizen with social welfare minimum), I inevitably have to give up this position because some other empire or federation decides. During every forced 10 year truce it grows by almost 100k. I mean, my last game I was playing one of the new MegaCorps and ended up unable to even interact with half the civilizations in the galaxy in any meaningful way. The only value in the espionage system is to see enemy ships. Though if you really do have 14 fleets each of 200k, you'll stomp the crisis. On subsequent battles with the enemy (and later his Federation), I had control of a large fleet plus the Federation fleet, I would send it all in and attack. This is a big negative and, imho, the biggest con for being in a federation. In the previous sytem, 100% warscore made the other side submit to all of your demands. The federation started at around 4 members; it. 2. Both parties WILL reach 100% given time (much less than 200 years), at which point the defender will force a peace. I am playing as a Devouring Swarm, and encounter a bug where it let me join the League of Non-Aligned Powers when two Fallen Empires woke up. 8 Coop Open Beta" branch. maybe unless you zoom in on the actual. The key is to get the federation as few reasons to unite until it is already too late to stop you. The enemy vassals suddenly went in power as well. When I first got word of the subspace echoes, I knew it may have represented a threat, and so I ramped up fleet production. 4) Start war with x enemy 5) Immediately after the war starts, send a fleet to a different planet in their empire 5a) If the enemy responds, they will usually rally to a single planet, if this happens, just move all the fleets to that planet. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?Business, Economics, and Finance. Federation members automatically defend each other in war as they would in a Defense Pact, but must agree to. Starbases are good for grinding down enemy fleets, especially if built to take advantage of local system effects (pulsars in particular). Not As Federation) : r/Stellaris. Federation. ago. A simpler economy. Should you create two fleets at first, with your two admirals, you would name them First and Second Galactic. It has gone from around 1400 to 2600 in 5 years. If you set your Debris policy to "Salvage," you can even throw this fleet at enemies with reckless abandon, then scrap the enemy fleets for free Alloys while the AI replaced your losses. Which will force everyone into a new federation then those new faction will dissolve after the mid game crisis has been dealt with. I tried that already, and the ally instantly joined up with the enormous federation. For reference your empire id is 0. You need a race that is more or less alligned within your ethics. In my current ironman save i have a war that i was invited by my lesser defensive pact friend. r/Stellaris. •. Here is what happened differently. They have said as much. The Second Galactic War, as it would later be known, was a galaxy-spanning, 43 year long conflict involving all the governments and leading sentient species in the Milky Way Galaxy. So basically a 4-empire strong Federation plus a Defence Pact. People underrate diplomacy a lot. Log In Sign Up. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. There is a way but not through espionage. Sh0at • Synth • 6 yr. Taking in a significant number of foreign pops can result in unrest due to differing. I try and support the independence of members but they never rebel. 3) The president you control the federation fleet, which is basically where you can design ships using tech from every empire in your federation. 8 release. My Federation has been at war for over 50 years and it's grown extremely tiresome but there's absolutely nothing I can do about it. 2) Claim the system. Demand vassalization from a member, and when they refuse, declare a war of subjugation. Code Lists. They also want to break up alliances, using means other than war. People want to play third-party matchmaker between empires that dislike each other. I simply cannot find. Best way is to either drop them into a seperate vassal state or create a sector and have the bad AI look after them. Secondly, my Federation Member's ships will not follow mine even though I've set my…However, it’s tied to defeating a Stellarite Devourer. It means you can have 4 when you blow up a holy world during a xenophobe/xenophile war in heaven and the materialists awakened as guardians against a crisis. 1 Answer. I started with a federation with just one smaller empire. Happens all the time in longer wars. A Federation fleet from every species class. Legacy Wikis. Federations are supposed to function as a defensive pact between all empires, so you will all join a war together. Defense pacts are hard to break up, so you'd rather just not have them form in the first place. Other than that, as a vassal or tributary you can't freely stop being a vassal. As soon as the vote is passed war is declared and you will be at war, so make sure to have your ducks in a row. -Kick ally from Federation, so now I'm the only ruler in it. The only reason they have not attacked me yet is because of how strong I am since I am superior to 3 of the 4 empires and equivalent to the other, and possibly for how well I have secured my borders. This thread is archived New. )Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's scattered, poorly-coordinated attacks. Give them to an ally and them them worry about them. Best. Save your fleet, build her up, let em lose some health while they bust in and fight them on a strong starbase once you've built up. Something must have forced them into that alliance. Open your diplomacy screen, it will tell you if you have a “Subject” CB. So, for example, in the game I'm using to test this, Heejam Crusaders' ID is 17. Operations now cost influence so keep your stockpile up. Kind of. Federation problems. I can't see a declare war button in the Diplomacy interface. So in my current play-through, I am surrounded by a federation that hates me. I got so little territory from the dead AIs. 1) Get a few strong empires only. 18. Trying to build rapport with lesser members of an enemy Federation and support them to revolt against the Federation overlord also seems to never happen - least wise I haven't seen it happen yet. It dissolves all federations at once. Then, hover over the empire's territory, and it will give you more information about the empire that is normally hidden. While the war itself began. It's not their interest to stay in a federation if the leader is a scrooge. And you cant merge 2 friendly into 1 either. I created an Authoritarian trade empire (not a megacorp) and created the largest Trade Federation in the galaxy. Sadly the AI of Stellaris has an annoying tendency to built up biiiig defensive-pacts and federations without any instrument in the game to break them up. Wars will take place in three distinct phases. I don't know if the game has rules in the code for a minimum distance for empires to spawn but pushing them out that far would slow a corvette rush of them even if only slightly and would give each of the Fed. Also the fact that claims and capitol dont have very much weight in comparison. ago. I think i'm just going to have to wipe out the enemy federation as you can't convince any of them to leave their federation to join yours. There are 3 Federations: "Our Republic" - The Federation I created "Interstellar Accord" - The Federation I'm at war with "Star Assembly" - This Federation is also at war with "Interstellar Accord", but at peace with. Alloys are not the issue, time and energy credits are :D. Ruined the playthrough in the meantime though. Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?this will help you get to federation building even when its a bit early for the AI empires to agree to it NOTE: Make sure your sector is built up with enough planets, infrastructure, and pops to survive on its own. Occupy claimed planets with your armies. Gigantic enemy fleets even on the easiest difficulty. They were picky, but I was able to convince them to start a few wars. Upload Attachment File(s) attachedThey won't accept peaceful subjugation if they're overlord, so you can either subjugate them by force if you're strong enough to get the CB, or get secret fealty from their subject, "liberate" them, then propose subjugation to the former overlord. It doesn't matter what I do the enemy federation is always larger. Once an enemy is your tributary they get kicked out of their federation. Steps to reproduce the issue. Even with Dyson sphere i am constantly out of energy once i have large fleets. My other victory was with a good neighbor starting with a non-aggression pact and upgrading to a mutual defense pact. I'm friendly with them so they aren't killing me, but this just isn't fun. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). ago. You can talk to the Vassals and tell them that you are willing to support their independance, then do espionage to make them hate their overlord. Gooneybirdable Queen • 1 yr. [planet id] effect remove_modifier = relic_activation_cooldown. yeah just take it back in the next war, gives you a fun goal. I had an early game with exactly this situation. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. Generally it happens rarely. I try and use espionage on them to ruin their reputation, but even when I am. Same with enemies, once someone is enemy with an empire, that is for the rest of the game. Your strength lies entirely on edicts, and Ambitions break any stalemate right now. The most recent patch fixed this for overlords of other empires (it used to be if someone was. It's me vs 2 awakened empires that have killed everyone else and own 3/4s of the galaxy. Example: If I declare war on a 3-empire federation, my exhaustion, despite winning all the space battles and occupying planets, is much higher over time. Darvin3 • 3 yr. A place to share content, ask questions and/or talk about the 4X grand strategy…My 10 cents worth of advice: Losing your fortress system in your first war against a FP/DS/DE neighbor isn't the end of the world if you manage to drive up his war exhaustion to 100% in the process. I am playing peacefully so far as a Megacorp and into a trade federation. This is free (but can't declare war for 10 years after you break it) and raises your relations up to +50. 2: it builds trust with each member of that federation, up to 100. So usually these federations get crushed by conquering instead of "breaking". I don’t understand the “The enemy of my enemy” warning. 0 Starter Guide. Leaving the Federation should just be a matter of pressing the button and you're out, and the Federation will automatically disband if everyone leaves. Bug-ridden to the point of bursting. ) Win the war in either the enemy's surrender or a status quo with some of their territory occupied. If anything this is a false sense of safety. A great step-by-step beginner's guide to Stellaris. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). But it does not catch up with edicts, it surpasses other factions easily if done right. or otherwise speeding up influence spend events) has led to AIs utterly stagnating, they (more rarely recently) burn through influence so fast. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Sends a diplomatic command from the target to the player. ”. termiAurthur. lambdoid May 10, 2016 @ 3:35am. That implies longtime associates will get a +100 opinion boost from each federation member, making it simpler to get everyone to agree to let you join. It can get a little confusing It's an exclusively defensive situation, since your partner started the war, it's an offensive war (and one against a federation, which pulled the other members of the federation in, but they were pulled into a defensive war). The friendly way: If they like you and you have a much bigger navy than them, you can propose subjugation and they'll probably accept. Stellaris Console Commands List. Other Federation members must agree. Played around with fortress world chokepoints in a recent game a fair bit. Peel away federation members into your vassals, if you can beat them the first time. Surely there are things that can be optimized. So, I've been playing a game long enough to trigger the War in Heaven. [district id] effect add_planet. #4. (on the plus side if you break their federation or something, sometimes the truce timer doensn't apply) #1. Hey guys, I'm having issues in every game of Stellaris I play, I get along fine and build up a fleet between 4-6k fleet power by that time, but suddenly someone declares war on me and sends in fleets that are ridiculously more powerful than mine, ranging from 9k to this one I just experienced now:1. What's the best way to fight an enemy federation? I notice I can't use vassal/tribute or the hegemon war goal against members, which is my usual… Or you could wait for two federations to duke it out then pounce the weaker part when you find an opening. Spawned in next to two federation builders and I was like "hmm". Worth noting that aside from Spiritualists and their Psychic tree, Wormhole type is the only type that can get jump drives. User account menu. So I lost the vassal. 0 unless otherwise noted. #2. Envoys, bribing them with minerals, energy, special resources etc. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. But if you are surrounded by powerful enemies, especially in multiplayer, it can help you stay alive. But you wouldn't want the opposite to be true, that you get beat up by an enemy but have an ally still big and strong but can't help you because your war exhaustion. There simply isn’t a “lore” reason they can’t ignore borders and truces. Occupy claimed planets with your armies. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?own. The first one is because moving your military into their borders without their permission is an act of war. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. Association can be very useful, and very annoying. Im breaking a fed up at the moment, which proved hard because I play fanatic pacifist (so no wars). That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. Allied AI started war won't end. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. yeah just take it back in the next war, gives you a fun goal. The 100 trust will keep the federation friendly unless your are out purging the galaxy, however, keep an eye on who the other associates are, as the 100 trust. Non-Aligned Whatever federation forms. . Best way to breakup a federation is by force, or to join them and slowly take over/kick people out, or there is one time I had members that. In a Surrender, all claims are seized regardless of occupation. The only way to identify chokepoints would be to pay attention to the enemy fleets' routes. Content is available under Attribution-ShareAlike 3. Join a federation if you aren't the strongest, but avoid it if you don't need it. R5: An aquatic species portrait is vibrating rapidly when it’s shown as federation president - the motion is slow when in the diplomatic screen with the same species. When the Scourge warped in, it was in the middle of the Probelin alignment. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. ago • Edited 2 yr. Unanimous vote means jack shit if the war starts without having even seen the call for vote. • 7 yr. Slavers would be against, using the same math as for vassal loyalty. The one about taking a vassal as a fed ally. Not As Federation) 5. Does anyone have ideas on how to slowly (or quickly) absorb enemy federation members? Is there a way to convince people in federations to leave them? The only thing I have come up with is to turn members into vassals or tributaries, but it seems game-y to me. Best way is to either drop them into a seperate vassal state or create a sector and have the bad AI look after them. Had went down the biological ascension path and had a sub species made up with traits benefiting just soldier/army stuff (very strong & resilient were the main ones off the top of my head, can't remember what else I threw in the pot atm) and then just had my fortress. This one tend to stem from two facts :-Alliances can't be. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It does this in my. A place to share content, ask questions and/or talk about the 4X grand strategy…AI also tends to drag you into useless wars that will increase the discontent of your people. - Small nations are too weak in Stellaris. With another enemy to distract them you may be able to take enough planets to force that. File should be placed in the root Stellaris folder in your My Documents. One other AI joined later on and the other two AIs former their own Federation. We've gone to war with other federations many times, and every single time that my ally is the one to start it, they completely ignore me when it comes to signing the peace treaty. The result is a galaxy that moves quickly towatds 2-4 big blocks. Yeah, it makes it IMPOSSIBLE to stop wars that you don’t want. 1 im at almost +200 and he likes everyone but my strongest member… Conquest usually needs to be done through status quo peace. You should invest in their factions and a leader of a federation is someone who give resources to their members. ago. Meantime the AI is completely knuckle-headed,. It doesn't. They were picky, but I was able to convince them to start a few wars. I. Crystalforge95 Technocratic Dictatorship • 7 mo. -The Fleet Contribution - Everone federation law is a great way to get a free, massive fleet from the AI. Wars can't last forever. I know that it wouldn't be smart to. Yes, there is a way, declare exterminatus on them. There actually is a sneaky, somewhat exploit-y way to break up feds, but its almost certainly too late for you to try it. ”. Doesn't. 5% hull damage upon entering enemy's systems (cumulative but capped at 50%) breaking truces: now you can break truces (from the edicts screen) but you'll become a galactic pariah; disarm your enemies: humiliations are stingy. 100% war weariness for the enemy but it won't end (Impose Ideology by the member of my Federation that started the war). Scott_Liberation • 1 yr. Federation votes no 4. The other federation has 2 AI 1 hates us. 3) The president you control the federation fleet, which is basically where you can design ships using tech from every empire in your federation. Other then that, tech up build megastructures and turtle a lot until the AI falls behind.